http://gathering-minds.net/more-information-on-vabs
12 Apr 2002

More Information on VABs

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[Author: David Griffin]

From: “Jontu” theta...@icehouse.net
Newsgroups: alt.religion.scientology
Subject: more information on VABs
Date: Fri, 12 Apr 2002 11:56:37 -0700
Message-ID: 3cb72dfd@news2.lightlink.com
X-Original-Trace: 12 Apr 2002 14:57:01 -0400, 216.255.204.143

This is part of comm cycle which can be found on the thread “what is the REAL game?” on ACT:

“Curtis” crt...@cox.net wrote in message
news:2cfad879.0204101851.3b681558@posting.google.com…
“Jontu”

David,
You said:
As you may recall, if you have been reading my posts, a VAB is a
Vector Analysis Board. This is a board which is used for
displaying the component parts, pieces
……………and the LRH policy please

Curtis;

Do you know the difference between technology and policy?

..good question

..LRH HCOBs and HCOPLs are the writen policy which contain the
technology of Dianetics and Scientology, how to do things, if not
squerrelled. When these policies are applied they would become
known as an application of the tech.

Technology=how to do it
Policy = how to do it written down, or communicated in some form or
another

So evidently you were doing something per policy and I wanted to know
what that LRH policy was relating to VABs (Vector Analysis Board),
never seen it.

Well, seems we need to clear up a few points.

First off, technology and policy are completely different animals.

Technolgy: the application of knowledge for practical ends, as in a particular field.

The how-to of some particular activity.

Policy: a definite course of action adopted for the sake of expediency, facility, etc.

Guidelines for conduct.

In terms of Scientology:

HCOBs contain technology
HCOPLs contain policy

TECH, 1. by tech is meant technology, referring of course to the application of the precise scientific drills and processes of Scn. (HCOB 13 Sep 65) 2. abbreviation for “technology” or “technical”, depending on context. The technology referred to is normally contained in HCOBs.

 

HCOPL 13 Mar 65 DIVISIONS 1, 2, 3 THE STRUCTURE OF ORGANIZATION WHAT IS POLICY?

“POLICY, is a rule or procedure or a guidance which permits the BASIC PURPOSE to succeed. Policy is a guiding thing. It is composed of ideas to make a game, procedures to be followed in eventualities and deterents to departures. Therefore policy is derived from successful experience in forwarding the basic purpose, overcoming opposition or enemies, ending distractions and letting the basic purpose flow and expand.”

 

HCOPL 9 Aug 72
SENIORITY OF ORDERS

“HCO Policy Letters are senior in admin. HCO Bulletins are senior to all other orders in tech.”

Per the Admin Scale, Goals and Purposes are senior to Policy.

In other words, the main thing is making OTs - that is the BASIC PURPOSE. Policy is there to guide towards that objective.

Now, back to your original question. You quoted the following from me:

“As you may recall, if you have been reading my posts, a VAB is a Vector Analysis Board. This is a board which is used for displaying the component parts, pieces…”

You should have left in a bit more of my original statement:

“As you may recall, if you have been reading my posts, a VAB is a Vector Analysis Board. This is a board which is used for displaying the component parts, pieces, players, and vectors of an on-going game. The boards are stacked vertically with lower and higher level sub-games, all being a part of the overall game. Unless you are aware of, and can see every single VAB in the game, you are operating on limited knowledge, subject to the control of those on a higher VAB.

Previously I had posted some information about VABs and Vector Management priciples, based upon some of my former Marcabian Intelligence training. Most of my posts have been done on ACT, so anyone who is interested, can search the Google archives for them. My first post publicly to ACT was on 17 Jan 02.”

 
Now, if you had so desired, you could have gone back and researched this easily enough, found my original posts, and read them.

——- Original Message ——-
From: “Jontu” jontu_8...@yahoo.com
Newsgroups: alt.clearing.technology
Sent: Monday, January 28, 2002 12:28 AM
Subject: Vector Analysis and Management

In my last post (Deconstructing Scipher - Part II), you may have noticed Scipher talking about something called a Vector Analysis Board (or VAB for short) at the very end of his post. This is something that is often used in playing large complex games which have multiple levels, or planning and monitoring of large, complex plans and scenarios.

There are three posts I did previously which explain some of the basics of Vector Analysis priciples and their use with a Vector Analysis Board. This is the first of those three which was originally posted on a private list (COSI) on 24 Jun 01:

 

Jontu

Posted: 2001-11-27 19:34

Now that the level of gameplaying has advanced to this level, I thought that a translation of part of one of my old manuals might be interesting…

“Marcabian Intelligence Eyes Only

Military and Political Intelligence Operatives Proper Use of Vectors

Introduction to Vector Management

A vector is a directed movement. Proper analysis of your opponent’s arrayed vectors is crucial if these movements are to be utilized to advantage against him…”

 

——- Original Message ——-
From: “Jontu” jontu_8...@yahoo.com
Newsgroups: alt.clearing.technology
Sent: Monday, January 28, 2002 1:29 AM
Subject: The Playing of Games

“…You will recall, from some earlier posts that I did, a discussion of some of my former Marcabian training in Military & Intelligence protocols. In them, I discussed several techniques which are now being employed in the playing of a game.

I made these techniques known so that they may be observed and understood in-relation to on-going operations of the enslavers utilizing them.

One of these techniques is Vector Analysis and Management. In passing, I also mentioned the use of a Vector Analyis Board, but didn’t, at that time, explain it further.

A Vector Analysis Board (VAB) is a board on which the various goals, barriers, players and pieces are represented by icons, or objects, along with the various vectors being employed. For example, a small model of a building can represent an actual building, a small model of a cruiser represents an actual one deployed, etc. Arrows of various sizes are utilized to represent vectors, the size representing the strength of the vector. Colors are further utililized for identification and distinction of various forces, objects, and vectors.

Existing military forces on this planet currently utilize a crude form of this.

You will recall that Multiple Vector Target Aquisition is the deployment of an array of vectors, often from various sources, all towards the accomplishment of a particular outcome or goal. It is advantageous to represent and display these targets and vectors, much in the way one does a clay demo. One balances the significances with masses, and in so doing, can better see and understand them.

However, a VAB is rarely a single level. VABs are made so that levels can be added as the complexity of the game increases. The boards themselves are transparent, and by utilizing spacers, layer after layer can be added. In this way, players can be represented on one level, assistant players on another level, pieces on another, etc. I have seen them stacked eight levels deep or more. Often, vectors on one level can be pusing towards a goal on another.

A good game player is able to play on multiple levels simultaneously. A really good player, however, has no need of a VAB as he is able to track these things in his mind without the need for physical representations.

When properly done however, one can see at a glance all the forces one has deployed, the goals one is striving for, the various vectors being utilized by self and opponent, etc. The VAB is thus a model of the actual game in progress, and when done properly, gives one a pan-determined view of the on-going game…”

 
Your original question was:

“……………and the LRH policy please”

As you can see, we are discussing a technology here, not a policy. Specifically, the technology of Vector Analysis and Management, and the use of VABs (Vector Analysis Boards), not Scientology. What I originally posted (as I clearly stated in the posts) was taken from my former training in Marcabian Intelligence and Military protocols, and the reason I did this:

“I made these techniques known so that they may be observed and understood in-relation to on-going operations of the enslavers utilizing them.”

In other words, this was a wake-up call for certain people and groups who were being controlled by others on a higher-level VAB without their knowledge. I understand that my posts were of use to some people.  ; )

Now, this does not mean that the Marcabians are the only ones using this technology.

In my original post you responded to, I stated: “However Marcabians are not the only ones to use this technology, as it is also used ON them, by those above them - the caste system of games.”

 
Here is a quote from CBR on the subject of VABs and Vector Analysis, but if I’m not mistaken here, he is actually quoting LRH on points 1 through 8:

Sector Operations Bulletin No. 8
All OT Project Members
210582-03 (TELEC)

Bill Franks via Deputy Cmdre. Capt. Bill (OT Project Coordinator Earth (WW))

Dear Bill -

Glad to hear from you.

Now you know how it feels to wear the ED INT hat in every aspect. I, myself, backed off the lines several years ago and the same charges were leveled at me by government agencies and disaffecteds. Seems there must be a lesson in here somehow, eh? Well, it’s very simple:

First, a game is played and observed in this universe on many levels at once to afford randomity and interest.

Second, one must, in assuming a beingness or position in a game, take responsibility for each level and the effects created on it by one’s postulates.

Third, an analysis of current vectors (directions of intentions by players and pieces in relation to the goal and opposition goal) must be done regularly.

Fourth, effects of vectors on future track are viewed by an exterior position (Pan-determined).

Fifth, the key point or pressure center of the vectors is located where minimum exertion of force, comm, etc., will produce maximum effect.

Sixth, this point is occupied and used to originate the new postulate or resolving vector determined by three and four above.

Seventh, the point and maintenance of vector propagation from it is delegated to a teammate.

Eight, another cycle is done.

This is the natural law of successful players in this universe’s (and others too) games. As you can see, OTs have the advantage over their opponents in almost all cases per above as they can exteriorize, shift viewpoint, postulate and perceive, permeate, and penetrate better than any non-OT or lesser OT opponents…”

 
And here is an excerpt from an older post of mine, originally done on the FZA forum:

Current Operations » » Intelligence Updates
Jontu

Posted: 2001-12-11 12:59

“OPERATION KORVOSECIK

11 December 2001

Now that Mirsu and I are back on good terms again, he and I have been communicating much more frequently. Getting caught-up on back-logged communications, you might say.

My, what a wealth of information he has on various projects and operations! I had a look at his VAB (vector analysis board) concerning the freezone the other night, and found all kinds of interesting people being run through Marcabian channels. That’s quite a hub of operations over there in Dallas, strings going all over the darned place…”


When Mirsu was still working for Marcabian Intelligence (over in Europe), he used a VAB for tracking movements in the game. He is now onboard one of LRH’s ships, and has a new VAB that he is using in his new post.  ; )

That is the VAB I was looking at (remotely).

Also onboard the ship is a huge room which contains LRH’s VAB. And man, is it big! It takes up the entire room, and the planetary board for Earth is nowhere near the top level. Talk about a complex game!

If you want further information on this technology, I would suggest researching LRH books and issues regarding games, vectors, etc.

 you are what you see 
 

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